Tuesday, May 29, 2012
Less Lispy
I have massively reduced the number of parenthesis in the code. I started using the C# built-in getters/setters and it's really made the code easier to read despite that I was avoiding them for just that reason. Collisions are still not perfect, and I'm tempted to add new sprites for a third and fourth player and maybe it set it up so it'd be possible, but I'm running out of official time to work on it. It's pretty good timing, but I wish I had a little more to work on that the giant leap it'd require to add more players. Also the controls would be difficult to figure out. Still, the code looks nicer now.
Thursday, May 10, 2012
Now With Color
I'm rapidly slashing through the bugs. Still have the giant bug of collisions left, but I'll get to it next week and that should finish off my current list. I redid the controls to be more Mac-friendly, but I do not like them as much as the previous controls. I did add colors to the controls page and it wasn't as bad as I thought it might have been. I was going for a minimalist design, but oh well. Looks nice.
Saturday, May 5, 2012
More And Yet More
So, it looks like there is still a lot left to do. I've made a few updates already, particles look less threatening and you can lay fewer mines. The controls are a lot different, too, to support Mac users, but I fear they are not a very good choice of keys. I still need to update the instructions to reflect the new keys. Still a bunch of fixes left, especially collisions. Which I suppose is good because I still have 5 weeks of this project left.
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