Thursday, February 23, 2012
Open Fire!
The game now features landmines and lasers. They are currently uncapped on the lasers, so go nuts. I might add a cap later, but right now, it's pretty fun to spam them. The art turned out better than I thought. The landmines are hard to tell when they are armed, maybe that's a good thing. You pretty much can't go over them as soon as they are planted anyway. Lots of object recycling. Oh, and a massive collision fix. A lot is left, but the game is almost gameworthy.
Tuesday, February 14, 2012
Blinky, Pinky, Inky and More Blinky
The animations for the fences are in, so that means art is pretty much done except for some fonts or particles. Unfortunately, collisions aren't all the way in yet, but progress was made on that, too. It might need a lot of work. There might be a bunch of refactoring to do, too. I'm not 100% happy with a few classes. But for now, everything looks cool at least.
Labels:
art,
collisions,
fence,
font,
particles,
refactoring
Saturday, February 11, 2012
MainMeu Up!
I now have a main menu. It's actually pretty nice looking. It's a tad bit more cluttered than I wanted it to be so I could keyboard controls. But here's what I came up with:
Here's a screenshot of it in action:
The ships are in game, and they can move, but not well. I think my next task will be binding them in the world's box. Maybe I'll have art for that soon, too.
Here's a screenshot of it in action:
The ships are in game, and they can move, but not well. I think my next task will be binding them in the world's box. Maybe I'll have art for that soon, too.
Wednesday, February 8, 2012
LogCat is Log!
I've made the logcat much better. It's really awesome now actually. But I've also introduced screen switching and now the players are on screen and moving. I need to decide to say Scene all the time instead of Screen. I'm worried I'm making Player class do too much or perhaps somethings in Player really belong in Ship. It's not too hard to figure out, I think. I might have been overzealous with encapsulation. Everything is pretty clean so far though. Really proud of that Logcat...
Sunday, February 5, 2012
Art!
I can say with great certainty that I am no artist. I tried doing some cool line art, but gave up because the resolution is just too high or something, the images are too big and it looked bad. The art is still all lines, but a lot more complicated. So, I guess, ironically, I am too bad of an artist to make a simple design. I decided to go for color, too. While I initially envisioned something more laserful for the lasers, they looked too plain, so I added some missileness to them. I'll probably redo the art later, but I think they look pretty good actually. Though it took a lot longer to make these than I would have expected.
I also created the solution. There's a window drawing and all that fun stuff. Because of my work on capstone, it should be a breeze to get this game up and running. I already figured out how to make things load and draw since I've had to do it in both 2D and 3D already for that. We should start to see the beginnings of the game soon.
I also created the solution. There's a window drawing and all that fun stuff. Because of my work on capstone, it should be a breeze to get this game up and running. I already figured out how to make things load and draw since I've had to do it in both 2D and 3D already for that. We should start to see the beginnings of the game soon.
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